AI Insights · Timothy · July 2024
Top 5 Casual Games on iOS in Sweden Q2 2024
In Q2 2024, the top 5 casual games on iOS in Sweden showed varied performance in downloads, revenue, and weekly active users. Sensor Tower provides a detailed look at these trends.
In the second quarter of 2024, the top 5 casual games on the iOS platform in Sweden demonstrated diverse trends in downloads, revenue, and weekly active users. Below, we take a closer look at the performance of these popular games, based on data from Sensor Tower.
Candy Crush Saga from King saw its revenue fluctuate throughout the quarter, peaking at around $229K in the second week of April and dipping to approximately $154K towards the end of May. Downloads experienced a gradual decline, starting at 2.4K in early April and ending at around 2K in late June. Weekly active users remained relatively stable, averaging around 41K, with minor fluctuations.
Coin Master by Moon Active showed a varied revenue trend, peaking at approximately $108K in the second week of April and dropping to around $75K by mid-June. Downloads also saw a downward trend, starting at 2.8K in early April and falling to 846 by the end of June. Weekly active users fluctuated between 32K and 42K, with a noticeable drop in mid-June.
Royal Match from Dream Games experienced a revenue increase, reaching approximately $112K in mid-June, up from $82K at the start of the quarter. Downloads showed an upward trend, starting at 3.3K in early April and rising to 4.5K by the end of June. Weekly active users also increased, peaking at around 70K in early June before stabilizing at around 65K.
Pokémon GO by Niantic, Inc. had a mixed quarter with revenue peaking at around $60K in the second week of April and a low of approximately $29K in mid-May. Downloads fluctuated slightly, starting at 2.3K in early April and ending at 2.2K in late June. Weekly active users remained strong, averaging around 110K, with a peak of approximately 121K in mid-May.
Gardenscapes from Playrix displayed steady revenue, peaking at around $53K in late April and maintaining around $40K to $46K for most of the quarter. Downloads increased significantly from 1.3K in early April to 3.5K by the end of June. Weekly active users also showed a positive trend, rising from 26K in early April to around 28K by the end of June.
These trends highlight the dynamic nature of the casual games market on iOS in Sweden. For more detailed insights and data, visit Sensor Tower.